Texture work on Environments and Instanced Dungeons. Work included texture painting the Dead Mines, Sunken Temple, Wailing Caverns, plus dozens of textures used by the Environment Artist team.
Practically every building in Warcraft 3 was modeled and textured by me, including a few directly from my sketches on the subject.
Hired by Gas Powered Games to create new UI elements for Age of Empires Online expansions. Work included designing layouts using existing graphic elements and creating new UI elements where needed.
3D Mesh modeling, texture work, logo Design and animation. Created the majority of Terran buildings, including design, meshing, texturing and animating. In-game cinematics work included setting up all lighting, cameras, animations, and contributing numerous models used in the final movie renders.
UI, 3D and Texture work. Quick turn around contract to assist in creating initial assets for Microsoft created game Kings and Castles.
Pencil and paper, created in spare time at local coffee shops.
Working in the roll of Art Director, I was responsible for creating a art production team from the ground up, and establishing the initial look and feel for Stargate Online before switching to the long range product development team at Cheyenne Mountain Entertainment.
Touchmaster IV was the first big project for the small startup I was working for in Boston. Work involved taking older, low resolution artwork the Touchmaster arcade game and recreating in on the Nintendo DS.
Created by DoubleTap games, a small development studio in Boston. I worked in dual roles of both Art Director and Content creator, Deadliest Catch had a extremely small budget and fast turn around time for delivery.
During the last few months of Gas Powered Games existence, we created a Kickstarter campaign to hopefully get funding to keep the company operating, I helped by creating the Logo and assisting in graphics for WIldman.
During the final months of Gas Powered Games, work was restarted on an older Chris Taylor project "Kings and Castles". It was tasked with creating a new look for the UI and Logo development.
During the course of my career, I have been called upon to use my graphic design skill to create a few logos, most notably, the Logo for Blizzard Entertainment, the logos for Warcraft and Starcraft.
The buildings of Warcraft 2 were drawn the good old fashioned way, pixel by pixel, with only 256 colors using Deluxe Paint. The first map of Warcraft was done AFTER all the scenarios were designed. Placing the geographic points in positions that made sense, given the descriptions of each scenario, was a real puzzler.
Warcraft was the first game created by the newly renamed Blizzard Entertainment. For the first few months of production, the team consisted of only three developers, myself included.
article on Kotaku:
While working on Warcraft, I was also tasked with assisting the team working on our Superhero titles, one of which was "Death of Superman".